Infopixel
Year
2018 - 2020
Role
Director
Created stylized 3D models, textures, and animations to define each
game’s visual style.
Build game-ready assets and VFX optimized for both VR and mobile
platforms.
Led development of a VR game, managing asset creation and effects,
and showcased it at PAX Aus with a live demo booth for players
Galactic combat
Galactic Combat is a “Rogue Lite” style of game, where the player completes objectives per level/mission until they eventually die, halting progression.
Successful mission completions will give the player a buff or beneficial item to be used on that play through only. Difficulty is increased every mission/level with tougher enemies, enemy types and bosses.
Upon death the only thing the player keeps is any earned currency from their run, this can be spent improving the ship for next time.
Orbital Defence
Orbital Defence is a Rogue-Lite, wave defense arcade game for mobile
devices. Players must fight off increasingly difficult waves of enemies to
progress (with the help of buff/pickups) and achieve the highest possible
score. Each playthrough presents the opportunity to gather collectable
currency which can be spend on cosmetic upgrades.
Hop Goblin
Hop Goblin is a hyper casual mobile game that has a crisp cartoon-like appearance, with endless hopping in infinite levels, the game invokes a self imposing challenge to best one’s own score as well as competing with an online leader board, we’ve focused on a simple one touch play style that can be controlled with one hand, it includes many obstacles to avoid, levels to unlock and costumes to buy.